Every job in four steps: where to go, what to gather, how to process it, where to sell it.
Fields, mines, mills and factories. Nobody asks questions.

The classic first job. No tools, no licence, fruit on the trees.

Grapes by the crate, wine by the bottle — and the bottles are made next door.

The Mill turns the far-west fields into the two ingredients every bakery needs.

Dough in, pastries out — and boxed goods become courier freight.

Four processing steps under one roof, then a café in town.

From axe to warehouse — the island's biggest legal earner.

Ore from the north hills, ingots in the Industrial center, and every tool on the island.

Eight veins a short walk from town, three ore to an ingot.

Cheap, fast, and three other chains need the bottles.

Barrels, a pump, and seven refineries. The largest chain on the island has no jobs yet.

Venison, hides and antlers — the lodge buys everything the forest gives.

Seeds you find while harvesting become crops on your own land.

Every wholesale crate on the island needs a driver.
Workbenches you buy as furniture and place at home, and the plants you grow from seeds you find.

Turn found seeds into crops of your own.

The cheapest illegal setup on the island.

Tobacco and hemp, dried, pressed and rolled at home.

Cook meth, and bag every other product without driving to a lab.
Better money, worse company. The police watch the Black Market.

The jungle chain: leaves, paste, bricks — and a cartel that pays cash.

The longest haul on the island: south field, east lab.

No field, no lab — a shopping list and a bench in your basement.

Twenty mushrooms into a sack.

One hemp field, one rolling table.

Legal to grow, illegal to sell — the dealers take every pack.

Grapes, water, a bottle and a still. Best beginner margin on the island.