LIFE ROLEPLAY CLOSED ALPHA v?.??

Open-world roleplay built in Unreal Engine 5, a standalone world where players write their own stories.

Join the alphaGet access on Discord Tutorials Changelog
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About the gameBUILT FOR ROLEPLAY FROM THE FIRST LINE OF CODE

LIFE is an open-world roleplay game built from scratch in Unreal Engine 5, not a shooter with roleplay bolted on top. Buy a house, get a job, run a business, get arrested, get treated by a medic, cook something illegal in your basement and get a tax bill for it. All of it runs on dedicated servers today.

Nothing is scripted for you. There are no missions handed out by the game, there are jobs, businesses, laws and other players. Pick up a delivery contract, open a workshop, join the police, become a medic, or run something illegal out of your basement and hope nobody talks.

The economy is made by players. Shops only sell what someone gathered, processed and delivered. If nobody hauls the goods, the shelf stays empty, and the prices follow. Everything you own persists: your house, your cars, your money, and your jail time.

57
gameplay systems
you can use today
28
in-game apps
& menus
43
shops, workshops
& offices
~700
items to find,
craft and sell
189
placeable furniture pieces
14
weapons
& 13 ammo types
13
languages
9
months of daily development
Unreal Engine 5 · PC · Closed alpha now
The people behind LIFE
H
HenrykXXXFounderGameplay programming, multiplayer networking, UI design, server infrastructure.
T
tivoFounderVisual programming, animations, optimization, level design, 3D modeling, 2D graphics.
M
McArtCommunity managerDiscord, players, alpha access.
W
WojciechMain tester · AnimationsBreaks it before you do.
The worldBLOCK ISLAND · WHERE THE ALPHA TAKES PLACE
Block Island, stitched in-game map with the road network 1 KM click to enlarge
11 kmedge to edge. One island plus an offshore islet you can only reach by boat or air, about 33 km² of land to live on.
43businesses and offices, each with its own NPC, sawmill, mill, smelter, roastery, bakery, furniture factory, scrapyard, gas stations, DMV, realty office, police and medic.
GPSSet a destination on the map and follow the route on your minimap and phone, across the whole island, town to town.
LIVEThis is the actual in-game map. Zoom, drag, find every shop, station and office, and see where your car got towed to.

A race track, farmland, quarries, a harbor, forests full of wildlife, and enough back roads to lose the police on. Bigger worlds are on the table, the alpha runs on this one.

What's in the gameALL OF THIS IS PLAYABLE RIGHT NOW

Character & injuries

Health, stamina, hunger, thirst. Damage tracked per bone, limbs bleed, bones break, and each one is treated separately. Go down with a bleedout timer instead of dying; a revive doesn't clear your wounds. Twelve equipment slots, weight that matters.

Police & jail

Tickets the suspect must accept or refuse, crime log, vehicle dossier, search by personal number, tow orders. Seven police interfaces. Sentences persist through logout; leave the jail bounds and you're flagged as an escape. Cuff, escort, book.

Medic

Five real procedures, diagnose, bandage, splint, medkit, defibrillate, each gated by the patient's actual injuries and consuming the right item. Medics get paid for every treatment. Unpaid bills go into the negative on your account.

Economy & work

Gather, grow, process and sell. Shops have real stock and real shortages, so there's always a delivery to haul. Auction house and black market. Banking and ATMs. A tax office that bills your electricity, your house and your car, miss it and the lights go out and your car gets locked in the garage.

Crime

Six complete drug chains from leaf to brick, with stations you place inside your own house. Lockpicks, chop shop, business safes worth robbing, an informant who sells knowledge of who's sitting on cash, home invasions. Cartel head buys product.

Vehicles

Sedans to semis with trailers, tow and crane trucks, quads, four helicopters. Damage where you hit it, crumple a door, kill an engine, or burn a wreck to the ground until someone puts it out. Fuel cans, physical keys, garage, dealership, insurance, impound, tuning, and a scrapyard for the wrecks.

Housing

Buy a house, lock every door separately, and furnish it with 189 pieces of furniture exactly where you want them. Storage crates, a private safe, and yes, you can dig up the back yard.

Phone, voice & GPS

Text, call, save contacts, call 112 and see how many cops and medics are actually on duty. Proximity voice: talk to whoever is standing near you. A full map, a minimap, and a GPS that talks, turn by turn, across the whole island.

Weapons

14 weapons and 13 ammo types. Sights, grips, stocks, foregrips and barrels you fit yourself. Magazines are real items, reloads are staged, recoil has character. Melee, taser and a spray system that already runs the fire extinguisher.

Crafting & processing

Sawmill, mill, smelter, roastery, bakery, winery, tools workshop and more. Raw material in, finished goods out, for a wide range of items, from bread and wine to axes, furniture and fuel. What you make is what the shops sell.

Jobs & businesses

43 shops, workshops and offices, each with its own NPC: gas station, supermarket, clothing, car service, delivery centre, realty office, DMV, tax office. Haul freight, run a store, tow cars, join the police or the medics. Every one of them pays.

Hunting

Deer roam hunting areas and react to you, sight, gunshots, damage. A wounded animal keeps running before it calms. Headshots count. Skin and butcher a carcass with a hunting knife: venison, hide, antlers.

Where something is still rough, we say so, see the status table under Kickstarter. We'd rather show it than have you find out three weeks after backing.

Closed AlphaEXCLUSIVE ACCESS FOR EARLY PLAYERS
01

Join Discord

All alpha access is handed out on our Discord server. Join with the invite below, it's where announcements, updates and testing sessions happen.

02

Ask for access

Say hi and let the team know you want to play. Slots are limited during closed alpha, so tell us a bit about yourself and your roleplay experience.

03

Play & report

Once you're in, grab the build, hop on the server and play. Found a bug? Report it on Discord, every fix lands in the changelog.

GuidesKNOW THE ISLAND BEFORE YOU LAND ON IT
Life Knowledge

EVERYTHING IN THE ALPHA

The complete picture of the game as it stands today. Every NPC on Block Island and what they trade or make, every item with its price, recipe and where to get it, every car, truck, helicopter and boat with photos and stats, every marker, house and resource spot on the map.

It is also honest about the state of the build: what is missing, what is misconfigured, what still needs work and what is planned for the nearest future, so testers know where to look and what not to report twice.

  • 61 NPCs
  • 630+ items
  • 35 vehicles
  • Locations
  • Roadmap
Open KnowledgeNPCs · items · vehicles · map · roadmap
Life Tutorials

HOW TO PLAY THE ALPHA

Step-by-step guides for everything you can do in the closed alpha and where to do it. Pick a trade, follow the chain from gathering to processing to selling, and learn which NPC to talk to at every step, from the peach orchards and sawmill to the oil fields and the cartel's back rooms.

Also covers your house: the planting table, the moonshine still, the rolling table and the drug bench, what they need and what they turn out. The same pages are available in game from the Job Office.

  • 20 job chains
  • Legal & illegal
  • 4 home workstations
  • Where to sell
Open Tutorialsjobs · chains · workstations
MediaKEY ART · IN-GAME SCREENSHOTS
LIFE Roleplay key art, pickup on a coastal road at sunsetKEY ART · Coastal road at sunset LIFE Roleplay key art, sedan on a beach highway at sunsetKEY ART · Beach highway In-game screenshot, police helicopter on a pier helipad, player on a quadIN-GAME · Police helipad on the pier In-game screenshot, fire truck on a forest trail next to a wrecked carIN-GAME · Fire department in the pine forest In-game screenshot, player with a rifle at an abandoned checkpointIN-GAME · Old checkpoint on the coast road In-game screenshot, vintage race car on the Dex Race trackIN-GAME · Dex Race open-world track In-game screenshot, beach house with a sunken lounge terrace and palm treesIN-GAME · Beach house terrace In-game screenshot, medic helicopter hovering over a race track hairpinIN-GAME · Medic helicopter over the hairpin In-game screenshot, player on a quad riding through a sunlit pine forestIN-GAME · Quad ride through the pines In-game screenshot, quad with headlights on beside a lake at sunsetIN-GAME · Lakeside at dusk
Kickstarter CAMPAIGN COMING SOONTHE SYSTEMS ARE BUILT. NOW IT HAS TO FEEL FINISHED.

We built a game you can actually play. What it doesn't have yet is the layer that makes a game feel like a product instead of a prototype: animation and sound.

Right now, treating a patient, cuffing a suspect, cooking a batch, cutting timber, opening a safe, refuelling a car, planting a crop and picking a lock all work perfectly, and all look far too similar. Every one of those actions needs its own animation set. The same goes for audio: our channel and mixing architecture is in place, and most of the shelves behind it are empty.

This is the one part of the project that needs money rather than time. It is not salaries, we've worked on this for nine months without them and we'll keep going either way. This funding decides how good it looks and sounds when you play it, and how soon.

Where the money goes · animation

  • Interaction and work sets, gathering, processing, crafting, repairing, refuelling, lockpicking, searching
  • Police and medic procedures, cuffing, escorting, searching, treating, reviving
  • Weapon handling polish across every class and attachment
  • Vehicle entry, exit and seat transitions for cars, trucks and helicopters
  • Locomotion, gestures and roleplay emotes

Where the money goes · audio

  • Engine sets recorded and implemented per vehicle class
  • Weapon audio, firing, handling, reloads, indoor and outdoor
  • World and ambience per biome, time of day and weather
  • Interaction, foley and menu sounds across the whole game
  • Finishing the mixing and channel plan we already designed
Reward tiers EVERY BACKER GETS INTO THE CLOSED ALPHA · EACH TIER INCLUDES THE ONES BEFORE IT
$5
Citizen
  • Closed alpha access, the full game
  • Backer feedback channel & Discord role
  • Your name in the credits
$15
Resident
  • Backer-only clothing set in game
  • A vote in monthly feature-priority polls
  • The detailed dev log
MOST SUPPORT FOR THE COST
$30
Licensed Driver
  • Custom licence plate text
  • Backer phone wallpaper & ID card design
  • Your name on the backer wall, a real monument in the world
$60
Property Owner
  • Priority house pick at alpha launch
  • Custom text on your address plate
  • A furniture package to start with
$120
Entrepreneur
  • Name a shop or workshop, on its sign
  • Early access to each new build
  • Quarterly backer voice calls with the team
$250
Made Man
  • Design an item with us, added for everyone
  • Your name on a street sign
  • Credited under Founding Backers
LIMITED
$500
Cartel
  • An NPC with your face (MetaHuman from your photos), shopkeeper, dealer or officer
  • Name a business, sign, interior and all
  • Design session on video call
25 BACKERS
$1,000
Founder
  • Design a location with us, shop, garage, bar or lab, with its own NPC
  • A vehicle in your colours, drivable by everyone
  • Top of the credits, direct line to the team, two extra alpha keys

Anything with your name, face or design on it goes through us first. We won't put anything into the game that breaks our own naming rules, we'll say so politely and work with you on an alternative. Final tier prices, limits and delivery dates will be on the campaign page.

Being straight with you WHAT IS FINISHED, WHAT IS ROUGH, WHAT IS NOT THERE YET
AreaStatusWhere it stands
Character, vitality, injuries, combatReadyComplete and stable
Police, jail, medicReadyComplete, seven police interfaces
Housing, furniture, placementReadyComplete, 189 furniture pieces
Economy, shops, deliveries, banking, taxReadyComplete
Drugs and production chainsReadySix full chains
Cars, garage, dealership, chop shop, impound, scrapyardReadyComplete
Phone, SMS and voice callsReadyComplete
Map and GPS with voice guidanceReadyComplete, turn-by-turn spoken directions
Processing and craftingReadyComplete, production chains for a wide range of items
Weapons and attachmentsReadyComplete, 14 weapons, 13 ammo types, sights, grips, stocks, barrels
HuntingIn progressDeer with full AI and harvesting are in; more species to come
InventoryReadyComplete, fully working
Character appearanceIn progressBody parts swap correctly, no character creator screen yet
HelicoptersIn progressOwnership, fuel, damage and police checks work; flight model in rework
Safe robberyIn progressRules and tiers built, interface not yet
RacingIn progressTracks, checkpoints and lap times recorded; no overlay or rewards yet
BoatsIn progressPrototype floating on water, not yet a full vehicle
Animation and audioIn progressThis is what the campaign funds
Renting property from other playersPlannedBilling covers electricity, property and vehicle tax today; player-to-player rent is designed, not built
FishingPlannedAssets and animations exist, the mechanic does not
Gangs, factions and organisationsPlannedPermission levels exist, structured organisations do not
Proximity voice chatReadyComplete, in-world voice by distance, plus phone calls
Character progression, skillsPlannedDeliberately left until the core loop is proven in the alpha

Taken from our internal register. Ready means built and working. In progress means it works but isn't finished. Planned means it's designed and not built. Everything marked Ready is something you can do the day you get your alpha key.

The campaign isn't live yet. Join the Discord and you'll be the first to know when it launches, and you can play the alpha in the meantime.

Get notified on Discord
DiscordCOMMUNITY · SUPPORT · ANNOUNCEMENTS
LifeDISCORD SERVER
7 online 25 members

LIFE is an open-world roleplay game built in Unreal Engine 5, designed from the ground up as a standalone experience where players create their own stories in a living, dynamic world.

Join server discord.gg/SKQ4rsGzr6
ANNOUNCEMENTS
New builds, test sessions and server restarts are posted first on Discord.
BUG REPORTS
Post what broke, how to reproduce it and a screenshot if you have one. Fixes show up in the changelog below.
COMMUNITY
Find people to roleplay with, plan your character and talk to the HC Team directly.
ChangelogPICK A VERSION ON THE LEFT
HC TeamSIXTEEN YEARS OF ROLEPLAY, AND WE NEVER STOPPED
2010

Mods for roleplay games

HC Team starts making mods for roleplay games. The biggest work: the Life mods for the Arma 3 roleplay community.

7+ years

The largest Polish Arma 3 roleplay servers

For more than seven years we ran them, community management, server ops, modifying a game strictly for roleplay, 3D assets and animations, netcode, and keeping a large project alive for a large number of players.

2017

The first attempts

We already knew what we really wanted: a game made for roleplay instead of bent into shape afterwards. We made a few attempts. Life got in the way, and those projects never went far. We're saying this up front.

Later

GTA roleplay

Custom mods for GTA roleplay servers, and the same thought every time we hit a wall that existed only because the underlying game was never meant for this.

2025

LIFE is planned

A new Unreal Engine 5 game, a simple name for a simple purpose: a game made strictly for the roleplay community, combining the best of GTA roleplay and Arma 3 Life.

2026

LIFE is built, and playable

Building started at the beginning of the year with one goal: a playable proof of concept anyone can try, so players tell us what to change. Nine months in, working on it every single day. Closed alpha is open.

HC Team
H
HenrykXXXFounder of HC Team. Making roleplay games for 20 years.
T
tivoVisual programming, animations, optimization, level design, 3D modeling, 2D graphics.
M
McArtCommunity manager.
W
WojciechMain tester, animations.

We are a small team, and we have been here before. We ran the largest Polish Arma 3 roleplay servers through every kind of technical problem a live server throws at you. We know what breaks, and we built this game in the order that stops it from breaking.