Life · Knowledge
Gold chain · Block Island Bank

Bank & gold

Gold is the highest-value material on the island. You can mine it, smelt it and sell it to the bank — and everything the bank buys goes into its vault, where somebody else can come for it.

The bank's gold buyer
The gold buyer, back room of the Block Island Bank (map 1104, 1918)
Gold bars on a vault shelf
Ingots on a vault shelf — 36 per layer, stacked as the stock grows
The vault
The vault behind the ARGUS-locked door: four shelves share the bank's stock
Security room
Security room: the ARGUS-4 control desk and the hosts on its network

Legal route — mine, smelt, sell

  1. Mine gold ore. Four gold spots on the island, Pickaxe required (Super Market). Gold ore: $500 base, 5 kg, no shop buys raw ore. 10 % of the time a node also drops an Old note — read it.
  2. Smelt it. The Smelter (West industrial, Metalworking licence) now lists Gold ingot: 5 × Gold ore → 1 Gold ingot (12 kg, 5 s). Same station as iron.
  3. Sell to the Bank. The gold buyer in the bank's back room pays 80 % of the $50,000 base price per ingot. He is the only shop that trades gold ingots.
  4. It goes on the shelves. Every ingot the bank buys is added to its stock and appears as a physical bar on the four vault shelves (up to 144 per shelf). Bars taken in a robbery are removed from the stock — the bank really loses them.
Weight check: a full backpack (96 kg) carries 19 ore = 3 ingots and change. Ingots are 12 kg each, so a robber walks out with at most 8 bars per trip.
Illegal

Robbing the bank

The bank is one heist site with one alarm (ARGUS-4). Whatever you do either keeps the alarm quiet — a silent job nobody knows about until an officer walks in — or makes it loud: every on-duty officer gets a text from 911 Dispatch with the grid square, and the clock starts.

1 · Intel first

The Informer sells the bank lead: how many gold bars are on the shelves, whether the alarm is armed, and whether a job is already in progress or the site is on cooldown. Buy it before you commit a crew — an empty vault is not worth a wanted level. The Old note from the gold nodes describes a third way in (a collapsed tunnel under the vault) that is not open yet.

2 · Silent entry — hack the alarm

  1. Get a Hacking laptop ($15,000 — sold only by El Cocodrilo, the cartel head in the jungle). Stand within 20 m of the bank; that is the range of its Wi-Fi.
  2. Use the laptop → the SHADOW CORE terminal opens. In the CMD window type scget llb to install LULLABY, then llb to run it.
  3. Work the network: scan lists the hosts on 123.32.11.0/24, probe <ip> tells you what each one is. The IDS host (GLASSHOUSE) watches you — touching it costs trace. The sensor bridge (RS-9) is your tap target; the ARGUS panel (.23) or the hidden backup panel is your link target.
  4. tap <RS-9 ip> → decode → link <panel ip> → spoof. You are now impersonating the panel's heartbeat and the alarm is suppressed.
  5. Keep it alive: every few seconds the panel sends [SLP2] POLL seq nonce ttl. Answer ack <nonce> before the TTL runs out. A wrong or late answer adds trace; three missed polls in a row and the session locks — and the moment the heartbeat lapses during a breach, the alarm fires.
  6. unlock while spoofing releases the vault door's maglock. Walk in, Take Gold ingot from the shelves, walk out, and only then bail to drop the link cleanly.
CommandWhat it does
scanList hosts on the bank subnet
probe ipHostname, banner and a hint for one host
tap ipAttach to the sensor loop. Trace starts to bleed on its own after 90 s
decode · link ipRecover the session nonce, then link to a panel (ARGUS-4 or the backup panel)
spoofStart the fake heartbeat — the alarm is suppressed while you keep acking
ack nonceAnswer a heartbeat poll. Wrong/late = +10 % trace
mask · resyncKnock 15 % off the trace (45 s cooldown) · resync a drifted poll
statusStage, trace, current poll, deadline
unlockRelease the vault maglock (only while spoofing)
bailDrop everything cleanly. killswitch trips the alarm on purpose

WATCHTOWER. Your trace climbs with every mistake and, after 90 s on the wire, by itself. Milestones at 25 / 50 / 70 / 80 / 90 / 100 %: at 80 % the police are dispatched in 60 s; at 100 % the alarm fires and the terminal locks.

3 · Loud entry — blow the door

Carry a Breaching charge ($20,000 — also only from El Cocodrilo), aim at the vault door and pick Plant breaching charge from the interaction menu, or use the item while aiming at the door. 10 seconds later it goes off: the door is blown open, the alarm fires, the police are paged. The blast is lethal within about 8 m — get clear. From here it is a race: grab bars, get out, lose the cops.

A charge planted while a silent job is running turns it loud immediately. Coordinate.

4 · After the job

For officers